Showing posts with label friends. Show all posts
Showing posts with label friends. Show all posts

Wednesday, June 17, 2009

Second Life Users Fleeing in Droves for Third Life

Growing waves of virtual world users are leaving the familiar, established world of Second Life for a new meta-virtual experience, collectively called "Third Life," a new study suggests.

"Given the lag, the software conflicts, and the general emptiness and lack of purpose in the public spaces of Second Life that we have seen of late, it's no surprise that more users are retreating to a safer, if more solitary, existence," says Professor Rayburn Happysocks, founder of the Virtual University Roleplaying Group's Department of Metanomics.

"For these users, occasional emails, random Twitter updates, and other tenuous connections with their Second Lives are a safer social venue than actually venturing into an alien and hostile 'grid.' "

Dr. Happysock's thesis, funded by tip-jar donations and underground poker games, shows that more than 45% of the avatars on his friends list are now forgoing all primary virtual world contact, instead favoring a more ephemeral connection with friends through email, blogs, and social networking sites like Ning.

"These users don't have a reason to actually go into the metaverse anymore," he says. "They feel more secure with a meta-relationship to their former metaverse status," he explained. "Twitter updates and Flickr pictures are less threatening than actual in-world experiences. It's all about re-establishing a comfort zone against the alien external world."

Other scholars see a dark social trend. "This malaise is far deeper than Happysocks in his usual technophile Extropian libertarian optimism would suggest," says Doctor Killbob45, Human Paladin Level 70. "Let's step back and remember: Many avatars fled the first world for the virtual world precisely to escape the bonds of social obligation, status, and hierarchy.

"Once we become enmeshed yet again in those same hierarchies, the inevitable result will be panic and further retreat."

"Then comes the Predator drones," he whispered, in his penultimate podcast.

Shortly after posting his thesis, Doctor Killbob45 cancelled his WOW account, stopped answering his avatar's email, and abandoned his 4028 sq. meter Mainland estate, the "Erotic Pegasus Encounter Zone."

It is rumored that he now devotes all his waking moments to modding up stories about Linux distros on Slashdot and Digg, while saving up bus fare for Akihabara.

Tuesday, November 18, 2008

The League of Virtual Vixens

It was a dark and sultry Saturday night, when I got the call from Hypno-Signal from Hypnotique. I immediately dropped my shopping back and clicked my heels, ending up in the Vixen Tower, with my fellow members of the League of Virtual Vixens...




Yes, it's another Epic Tale from Questi Comics, starring the sultry villains of Second Life. Her full post is here and the comic is available for your enjoyment on Comicdish.

Thursday, March 27, 2008

I am in Au & almost famous

When I logged in tonight a friend told me I had been quoted in Wagner James Au's recent "New World Notes" post about the trademark-in-a-teapot tempest that is blowing like a lazy hooker through the slogosphere.

Full schoolgirl-lovin' here:

An SL bloggers group has an extended conversation here, and offhand, I tend to agree with Kanomi™ Pikajuna [emphasis & ™ mine!], who says, "A company as dependent as Linden is on the goodwill and contributions of their community cannot possibly be stupid enough as to harass their fans for failing to put a TM after their company name. My guess is these guidelines are there to give them protection and cause to go after bogus currency exchange web sites and other profiteers."


I agree with Wagner James Au! (Even if he did not follow our new branding guidelines regarding the Kanomi™ brand!). Now some of you are probably like, "Great you were quoted by another sloser like yourself on yet another sloser slog." But this is not just any sloser slog! This is Wagner James Au's slog! He is like, almost famous! He writes for like Salon, and shiz. Check this action out:

"I think it was on the "Crusher" level of Doom II that the joy of killing really kicked in for me ... Crack the barrel, chamber two more shells -- backpedaling and dodging all the while, as the survivors converge -- and fire again. Timed just right, it becomes a perfectly choreographed danse macabre (fire, reload, dodge, fire) on a stage you quickly turn into an abattoir."


A danse macabre in the abattoir of Doom! Can you hear the double-barrel of buckshot crackling through that prose like bran flakes in milk?

Now remind yourself that this was not written for the 532 people who read articles about Second Life The Place That Shall Not Be Named.

No. This was not written about Philip "Phil Linden" Rosedale's apologetic retreat -- like a bashful neko-slave boi caught giggling on Mistress' throne -- from the one job at Linden Labs that pays actual money instead of that Camel Cash they give everyone else.

No, faithful followers of fashion. This was written for the old skool Salon.com: the Bill Gates-funded, Michael Kinsley-edited powerhouse the Hambrecht and Quist-backed, San Francisco-based ex-hippy, post-Gen X freakshow of publishing that authoritatively explains to baby boomers who stopped subscribing to magazines in favor of subscribing to websites what they should say to impress some Starbucks barista with a hangover and metal shit jammed in her nose.

The Au-some article quoted above was launched in the wake of Columbine, when the ability of suicidal high school students to acquire automatic weapons after making numerous death threats videotapes and suicide notes was discovered by some politicians you probably voted for to be entirely the fault of videogames.

Au's piece would not go unanswered, however. It would achieve near immortality by being quoted on that mausoleum of adventure game reviews, Old Man Murray, who characterize Au's effort as:

"...(A) pretty standard spasm of crackpot theorizing punctuated by one tragic instance where citizen of the world Au finds he's reached the expressive limits of the English language and must resort to French. It is not until the the second page that things turn weird and, finally, interesting:

'Play a first person shooter long enough and its morbid reality seems to descend over your awareness like a grid, accompanied by a kind of adrenalized hyper-awareness and euphoric rage. Grid, adrenaline and rage stay with you, far past the point when you exit to the desktop...'

"He seems to think that this 'grid' is a concept familiar to his readers, a common feature of the human experience for which further explanation is unnecessary. He mentions the 'grid' again in the very next paragraph:

'For the overwhelming majority of us, with well-adjusted social lives and a diverse range of interests, the grid recedes. But it's not at all hard to conceive, absent those factors, that the grid would remain in place.'

"I don't know what the grid is. Perhaps one can't be told what the grid is. I do know that Mr. Au feels we gamers are trapped in it. I also know that it's only a matter of time before he reaches the inevitable conclusion that death is the only surefire escape from the Grid and that he, Wagner James Au, can become the "savior of the Grid" by shooting at us from atop the hood of the car he calls home."

What Old Man Murray could not foresee, even with their time-traveling antics, was that Wagner Au's overwhelming vision of the Grid was a prescient reference to his enduring presence in Second Life.

For by continuing to blog about Second Life -- lovingly known as "the Grid" by those who dream of prims and lindens -- Wagner James Au has become one of us. He is no longer in the"overwhelming majority ... with well-adjusted social lives and a diverse range of interests," for whom the grid recedes. He is shooting at reality from atop a rezzed Benz outside of Bad Girls, waiting for his neko-catgirl's Gorean master to log in.

As for Old Man Murray, he has gone on to work for Valve Software, a software sweatshop renowned for its highly-sophisticated, extremely-polished, story-driven murder simulators and military indoctrination & training games.

I agree with Wagner James Au!


Sunday, March 16, 2008

The Last Ride

Congrats to my friend and Steampunkette extraordinaire Joni Vargas who won the Metaversal Arts Photo Contest!

Here is her winning entry, "Last Ride," taken at the excellent in-world gothic theme park, the Carnival of Doom. This is not the full-sized original, but you get the idea: the eerie calm, the ostensibly happy place, the roiling, brooding atmosphere as the sun begins to set.

The young visitor poses for an innocent picture, happily holding her balloon. The Ferris wheel serves as a dramatic backdrop, silhouetted in the last light.

But what's this? The aging machinery groans aloud! Rusted iron snaps with a creak and a hiss. Screams erupt through the fairgrounds! The young woman turns her head to behold carnage and horror, just as the picture is snapped.




(Pic by Joni Vargas)

And here is an appropriately recursive picture of Joni standing next to her winning picture. Joni, you should have worn the top hat and the balloon while accepting the prize!




(Pic by Darleez DeCuir)

Joni took me to the carnival a while ago and we bought midget suits, shot target practice, got scared at the freak show, and explored the house of horrors that got us caught in a television that would never end!

It's a fun place to go, I've been taking friends there ever since. Here is the SLURL, which is supposed to take you right there in the game if you have SL up and running.