Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Tuesday, September 15, 2009

Kanomi Plays: Blue Mars

Mars iz 4 boiz!The Login Screen Review


Dear Blue Martians,

A while back I signed up for the Blue Mars beta.

I admit, initially had some misgivings. I mean Blue Mars is a strange choice for a name. First, you have Mars, who is the God of War, and who is so damned masculine that his symbol is literally also the symbol for Male-ness. Thoughtfully, you have incorporated that symbol right into your logo.

In case the point wasn't clear enough, you painted your masculinity Blue, 'cuz you know, blue is for boys, and pink is for girls and those who like Elton John's song, "Tiny Dancer."

Blue Mars, you might as well call yourself Blue Penis and tack up a hilariously-misspelled "No Girls Alowed!" sign on your virtual treehouse while you're at it.

Sure, calling yourself Blue Venus or Pink Mars might be too ambiguous. Pink Venus isn't even up for consideration, I know. I mean, it sounds like a porn site (and is actually is a cell phone marketed at teenage girls, natch).

But you know what Blue Mars? I think there are some girls on the Internets now. It's not just DOOM ][ levels and porn anymore. I can prove it. Listen: According to Wikipedia, the song "Tiny Dancer" was "initially a non-starter as a single -- reaching only #41 on the U.S. pop chart and not even released in the UK... [Now] a fixture on adult contemporary and rock radio stations, the song grew in popularity."

Please take notice of that. Over time, it grew in its popularity. Like my blog, Blue Mars, and unlike you, who will never be popular if you do not send out passwords to those of us who signed up for your beta. And I assure you, you will never be popular if you only allow males and male avatars -- no doubt having their maleness verified in voice chat by male podcasters -- into your all-male, masculine world.

So maybe a name like Purple Hermes, would've been more, I don't know, inclusive? Or just go for the full on Rainbow Jesus. I mean, you allow open expression of religious faith in your world, right? I guess I'll never know, since you won't send me my password.


Mars iz 4 boiz!Despite all this, I am still willing to give your game world a shot. After all, you promise a new virtual world, a bigger, better, bolder Second Life:

"Our high end graphics, massive concurrent user support, system wide participation based rewards program, support for industry standard content creation tools, next generation NPC intelligence, simple LUA scripting support, and breathtakingly realistic Avatars."

When I read that, I signed up immediately. I don't even know what LUA scripting is, Blue Mars, but I want it supported. Oh, do I want it supported.

I want to be a breathtakingly realistic Avatar, Blue Mars. Even if I have to use a male avatar in your all-male world, I want people to gasp when I walk into the room. When "Ken-nomi" walks into Blue Mars' "Nude But Totally Not Gay Graeco-Roman Wrestling Arena" -- which I imagine is the primary form of entertainment in your hyper-male world, but I'll never know, since you won't send me a password -- I want your users to drop their computer mice, smack their collective foreheads with the September issue of For Him Magazine, take a deep breath, and say in voice chat:

"Damn Travis, check out that Ken-nomi dude! I reckon that is the most breathtakingly realistic, hyper-masculine avatar in da house!! I am feeling a great attraction to its beauty, in a totally normative, heterosexual way, of course. Hey, how 'bout dem New Yawk football Giants!"



Mars iz 4 boiz!Blue Mars, you told me I would be sent a login and password. It was a promise I believed in, Blue Mars. I tend to believe in promises made by software; I do not read the Terms & Conditions, for I do not speak Softwarese, and software has lied less often to me than have human beings.

And when software has lied to me, it is because it was programmed to lie by the maliciousness of devious creators, who are human beings. And that makes me think, Blue Mars, that the human beings who lied to me were maliciously programmed that way by other, more devious beings -- something like demons. And yet demons are not supposed to be real, except as software processes. Yet Ray Kurzweil says intelligent machines are almost here. It's a conundrum, really.

So here we are. I hear your beta is now available. Yet here I sit, without a password and login, despite your promises. This relationship is not getting off to a good start, Blue Mars. I feel like I'm getting stood up on a blind date.

Blue Mars, is this the first in a long line of bloated, Phillip Linden-esque promises that you will make and fail to deliver on? "We will send logins to everyone!" you said. Will your promises of "breathtakingly realistic avatars" and "next generation NPC intelligence" also go unfulfilled?


Mars iz 4 boiz!I even checked my spam folder. I don't do that for everyone, Blue Mars. I don't like to go there. The spam folder is full of Nigerian princes, V1agr4 pills, lies, machines, and despair. It's a frightful place, Blue Mars, but I went there. For you.

Are you a scary place too? Do your azure-tinted sand dunes ripple and whisper with the ghosts of long-dead civilizations, does starlight trip across the crumbling ruins of the elder race of Mars? I do not know, for I cannot log in.

So instead I must turn to literature about Mars, to help me imagine the world beyond your login screen.

I turned to Philip K. Dick's Martian Time-Slip. You are probably a big fan of his already, since he wrote science fiction and his surname is synonymous with penises, which as we have already established is what you are all about.

But just in case you are not familiar with Dick's work: written in 1964, Martian Time-Slip is a bleakly dystopian novel set on Mars (see?! see?! I knew you'd like it), with discourses on autism, ontology, time, and despair -- familiar themes to those of us denied our Blue Mars passwords:

"He lay there for a hundred and twenty-three years and then his artificial liver gave out and he fainted and died. By that time they had removed both his arms and legs up to the pelvis because those parts of him had decayed."


Questions about Blue Mars I may never have answered, before I too, am dying in an old folks' home waiting for my password:

  • Is the in-world staff all forced to use the surname Martian? Like Philip Linden except you have to be named Philip Martian?
  • Are the female avatars featured so prominently in your promotional material actual females or are they "next generation NPC intelligence"?
  • Have any podcasters verified that they are next generation NPC intelligences?
  • Is there a separate world for them called Pink Venus?
  • Can I have sex with them? The venuses I mean, not the podcasters.

Blue Mars, do you deserve your own directory in G:\files\pix directory? Or shall you forever be an unfulfilled subfolder in my Second Life directory? The answers to these questions may never be known, so let us turn once again to more Dick:

"In the darkness of the Martian night [they] searched... their light flashed here and there, and their voices could be heard, businesslike and competent and patient."


That's me and you, Blue Mars beta. That's me and you: businesslike, competent and patient.

I can keep this up all year. Let's see who finds who first.



Strengths: Website is fast and responsive, particularly to failed Logins; nice use of the all-caps, red font in the LOGIN FAILED message
Weaknesses: Blue Mars is missing a crucial factor necessary for online games: the ability to actually login
Helpful Hints: While waiting for your Blue Mars password to never appear in your inbox, try writing satirical blog posts and see if that helps
Final Score: F

Saturday, August 15, 2009

Monday, August 10, 2009

Friday, July 31, 2009

Achievements for Second Life

I was checking my Twitter today when I came across a discussion about whether or not Second Life should implement some sort of 'achievements' system to encourage player participation and community involvement, similar to what is done on Xbox Live.

It just so happens my "source" in the Lab has leaked an early draft of an achievements proposal from Linden Lab.

Hmm, I think it needs some work...





Saturday, May 17, 2008

Nintendo Announces New Pii-Wii™ Handheld Controller

Nintendo today revealed the next generation in interactive, handheld gaming devices: the Nintendo Pii-Wii™.

The Pii-Wii™ is a tactile, interactive controller that gives gamers a new level of gaming excitement. Besides featuring cutting edge force feedback technology that literally lets players feel the game come alive in their hand's, the unit's primary innovation is its ability to "morph" or physically change shape during gameplay.

"As the gamer uses the Pii-Wii™, the unit can transform itself in response to images on a screen or the way the player handles the device," explained Shigeru Miyamoto, developer of the Nintendo Pii-Wii™ handheld gaming device. "The unit can morph and elongate," he said, with the ability to grow from its initial state of 10 cm to a full potential of 15 cm when the unit is fully engaged."

In addition to sporting a unique, flexible design, the Nintendo Pii-Wii™ will be able to link up with other gaming devices, allowing users to participate in multi-player games and chat. Using a digital camera accessory, a game player can also record the resulting gameplay for later viewing.

"Adding communication features to a portable game system like the Pii-Wii™ is expected to result in new kinds of network entertainment," says Miyamoto. The Nintendo Pii-Wii™ is compatible with the Nintendo Buu-Tii™, referring to Nintendo's previously released handheld charging station.

"But for gamers without access to a Buu-Tii™, we have also built in the capability to link two or more Pii-Wii™ devices together," Miyamoto explained. "Four or more Pii-Wii's linked together is quite a party!"

Interest in the new unit among developers is high, with several new announced jointly with the Nintendo Pii-Wii™. Nintendo will publish Shigeru Miyamoto's Pii-Wii Party™ with each device and Electronic Arts will support the unit with Will Wright's Pee®. Vivendi Universal will support the unit with American McGee's Ron Jeremy's Circle Jerk.

The retail price point for the Nintendo Pii-Wii™ and its accessories has not yet been determined. The Nintendo Pii-Wii™ is slated for a premature release.

Thursday, March 27, 2008

I am in Au & almost famous

When I logged in tonight a friend told me I had been quoted in Wagner James Au's recent "New World Notes" post about the trademark-in-a-teapot tempest that is blowing like a lazy hooker through the slogosphere.

Full schoolgirl-lovin' here:

An SL bloggers group has an extended conversation here, and offhand, I tend to agree with Kanomi™ Pikajuna [emphasis & ™ mine!], who says, "A company as dependent as Linden is on the goodwill and contributions of their community cannot possibly be stupid enough as to harass their fans for failing to put a TM after their company name. My guess is these guidelines are there to give them protection and cause to go after bogus currency exchange web sites and other profiteers."


I agree with Wagner James Au! (Even if he did not follow our new branding guidelines regarding the Kanomi™ brand!). Now some of you are probably like, "Great you were quoted by another sloser like yourself on yet another sloser slog." But this is not just any sloser slog! This is Wagner James Au's slog! He is like, almost famous! He writes for like Salon, and shiz. Check this action out:

"I think it was on the "Crusher" level of Doom II that the joy of killing really kicked in for me ... Crack the barrel, chamber two more shells -- backpedaling and dodging all the while, as the survivors converge -- and fire again. Timed just right, it becomes a perfectly choreographed danse macabre (fire, reload, dodge, fire) on a stage you quickly turn into an abattoir."


A danse macabre in the abattoir of Doom! Can you hear the double-barrel of buckshot crackling through that prose like bran flakes in milk?

Now remind yourself that this was not written for the 532 people who read articles about Second Life The Place That Shall Not Be Named.

No. This was not written about Philip "Phil Linden" Rosedale's apologetic retreat -- like a bashful neko-slave boi caught giggling on Mistress' throne -- from the one job at Linden Labs that pays actual money instead of that Camel Cash they give everyone else.

No, faithful followers of fashion. This was written for the old skool Salon.com: the Bill Gates-funded, Michael Kinsley-edited powerhouse the Hambrecht and Quist-backed, San Francisco-based ex-hippy, post-Gen X freakshow of publishing that authoritatively explains to baby boomers who stopped subscribing to magazines in favor of subscribing to websites what they should say to impress some Starbucks barista with a hangover and metal shit jammed in her nose.

The Au-some article quoted above was launched in the wake of Columbine, when the ability of suicidal high school students to acquire automatic weapons after making numerous death threats videotapes and suicide notes was discovered by some politicians you probably voted for to be entirely the fault of videogames.

Au's piece would not go unanswered, however. It would achieve near immortality by being quoted on that mausoleum of adventure game reviews, Old Man Murray, who characterize Au's effort as:

"...(A) pretty standard spasm of crackpot theorizing punctuated by one tragic instance where citizen of the world Au finds he's reached the expressive limits of the English language and must resort to French. It is not until the the second page that things turn weird and, finally, interesting:

'Play a first person shooter long enough and its morbid reality seems to descend over your awareness like a grid, accompanied by a kind of adrenalized hyper-awareness and euphoric rage. Grid, adrenaline and rage stay with you, far past the point when you exit to the desktop...'

"He seems to think that this 'grid' is a concept familiar to his readers, a common feature of the human experience for which further explanation is unnecessary. He mentions the 'grid' again in the very next paragraph:

'For the overwhelming majority of us, with well-adjusted social lives and a diverse range of interests, the grid recedes. But it's not at all hard to conceive, absent those factors, that the grid would remain in place.'

"I don't know what the grid is. Perhaps one can't be told what the grid is. I do know that Mr. Au feels we gamers are trapped in it. I also know that it's only a matter of time before he reaches the inevitable conclusion that death is the only surefire escape from the Grid and that he, Wagner James Au, can become the "savior of the Grid" by shooting at us from atop the hood of the car he calls home."

What Old Man Murray could not foresee, even with their time-traveling antics, was that Wagner Au's overwhelming vision of the Grid was a prescient reference to his enduring presence in Second Life.

For by continuing to blog about Second Life -- lovingly known as "the Grid" by those who dream of prims and lindens -- Wagner James Au has become one of us. He is no longer in the"overwhelming majority ... with well-adjusted social lives and a diverse range of interests," for whom the grid recedes. He is shooting at reality from atop a rezzed Benz outside of Bad Girls, waiting for his neko-catgirl's Gorean master to log in.

As for Old Man Murray, he has gone on to work for Valve Software, a software sweatshop renowned for its highly-sophisticated, extremely-polished, story-driven murder simulators and military indoctrination & training games.

I agree with Wagner James Au!